
| Best Paragon PvP Builds by - March 16, 2008 |
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This article covers in-depth 5 of the best Paragon PvP builds. Contents: 1) Expel Paragon - Paragon / Mesmer 2) "Coward!" Paragon - Paragon / Warrior 3) "Charge!" Paragon - Paragon / Warrior 4) Partygon - Paragon / Warrior 5) Cruel Spear Paragon - Paragon / Any Profession 1) Expel Paragon - Paragon / Mesmer - (Guild vs Guild) Attributes: Spear Mastery - 12 + 1 + 1 Command - 8 + 1 Leadership - 10 + 2 Skills: - Expel Hexes (Elite) - Remove up to 2 Hexes from target ally. Cast Time: 1 Second, Recharge Time: 8 Seconds, Energy Cost: 5 - Mirror of Disenchantment - Remove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment. Cast Time: 1 Second, Recharge Time: 20 Seconds, Energy Cost: 15 - Aggressive Refrain - For 5 ... 21 ... 25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Cast Time: 2 Seconds, Recharge Time: 20 Seconds, Energy Cost: 25 - Vicious Attack - If this attack hits, you deal +5 ... 17 ... 20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5 ... 13 ... 15 seconds. Cast Time: Instant, Recharge Time: 8 Seconds, Energy Cost: 5 - Spear of Lightning - If this attack hits, it deals +8 ... 18 ... 20 lightning damage. This attack has 25% armor penetration. Cast Time: Instant, Recharge Time: 6 Seconds, Energy Cost: 5 - "Go for the Eyes!" - For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30 ... 66 ... 75% chance to critical. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 - Anthem of Flame - For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1 ... 3 ... 3 seconds. Cast Time: 1 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - Signet of Return - Resurrect target party member with 5 ... 13 ... 15% Health and 1 ... 3 ... 4% Energy for each party member within earshot. Cast Time: 5 Seconds, Recharge Time: 20 Seconds, Energy Cost: 0 (signet) Equipment: - A full set of Centurions armor. - A 15^50 Sundering / Vampiric Spear of Fortitude. - A Dual 20% Fast Cast modded Domination staff. - A Shield of Fortitude. How to use efficiently: - Always remember to use Expel Hexes when necessary on allies, it will be one of your primary tasks. - Your best use of Mirror of Disenchantment is to prevent an Aegis Chain, or help with a coordinated Spike. - Always start off the beginning of every match by using Aggressive Refrain and begin attacking. Once you have built up enough adrenaline, use "Go for the Eyes!" to gain a net amount of energy, as well as refresh Aggressive Refrain. - When your team is going for a spike use Spear of Lightning to help. - The best use of Vicious Attack is in synergy with "Go for the Eyes!" to give you a good chance to to cause Deep Wound. 2) "Coward!" Paragon - Paragon / Warrior - (Team Arenas, Random Arenas, Guild vs Guild, Attributes: Spear Mastery - 12 + 1 + 1 Command - 9 + 1 Leadership - 9 + 1 Skills: - Vicious Attack - If this attack hits, you deal +5 ... 17 ... 20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5 ... 13 ... 15 seconds. Cast Time: Instant, Recharge Time: 8 Seconds, Energy Cost: 5 - Spear of Lightning - If this attack hits, it deals +8 ... 18 ... 20 lightning damage. This attack has 25% armor penetration. Cast Time: Instant, Recharge Time: 6 Seconds, Energy Cost: 5 - "Coward!" (Elite) - If target foe is moving, that foe is knocked down. Cast Time: Instant, Recharge Time: 0 (shout), Adrenaline Cost: 4 - "For Great Justice!" - For 20 seconds, whenever you gain adrenaline, you gain 100% more. Cast Time: Instant, Recharge Time: 45 Seconds, Energy Cost: 5 - Anthem of Flame - For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1 ... 3 ... 3 seconds. Cast Time: 1 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - "Go for the Eyes!" - For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30 ... 66 ... 75% chance to critical. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 - Aggressive Refrain - For 5 ... 21 ... 25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Cast Time: 2 Seconds, Recharge Time: 20 Seconds, Energy Cost: 25 - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) Equipment: - Either Survivor or Centurion Insignia's, your choice, both are balanced for this build. - A Vampiric Spear, for use with your regular attacks. - A Zealous Spear, for energy gain, if you find yourself getting low on energy. - Pick your favorite Elemental (Fiery, Icy, Shocking or Ebon) Spear for use against high physical Armor Levels. - Make sure that each of your Spears should have a "Strength and Honor" Inscription on them. - Take your pick between, or carry both a Command Shield of Fortitude, with an "I Can See Clearly Now!" or a "Luck of the Draw" Inscription. - One each of a Rune of Clarity and a Rune of How to use efficiently: - Make sure that before the battle starts that you activate Aggressive Refrain then use Anthem of Flame to keep it refreshed. - When low on adrenaline use "For Great Justice" to get a quick boost. - For a good addition to pressure damage or if you need to get some Energy gain use both "Go for the Eyes!" and Anthem of Flame. - The best use of Vicious Attack is in synergy with "Go for the Eyes!" to give you a good chance to to cause Deep Wound. - When your team is going for a spike use Spear of Lightning to help. - Any time you see someone fleeing or chasing a party member feel free to use "Coward!" for support and knock the oppenent down. - Remember that you are more of a support build so try not to get to heavy in the thick of things and use your Resurrection Signet if your healer gets taken down. 3) "Charge!" Paragon - Paragon / Warrior - (Guild vs Guild) Attributes: Tactics - 10 Leadership - 11 + 1 Spear Mastery - 10 + 1 + 2 Skills: - Spear of Lightning - If this attack hits, it deals +8 ... 18 ... 20 lightning damage. This attack has 25% armor penetration. Cast Time: Instant, Recharge Time: 6 Seconds, Energy Cost: 5 - Harrier's Toss - If this attack hits, you deal +5 ... 17 ... 20 damage. If this attack hits a moving foe, it deals an additional 5 ... 25 ... 30 damage. Cast Time: ½ Second, Recharge Time: 10 Seconds, Energy Cost: 10 - "Watch Yourself!" - Party members within earshot gain +5 ... 21 ... 25 armor for 10 seconds. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 - "Shields Up!" - For 5 ... 10 ... 11 seconds, you and all party members within earshot gain 24 armor and 50% chance to block incoming projectile attacks. Cast Time: Instant, Recharge Time: 30 Seconds, Energy Cost: 10 - "Charge!" - (Elite) - For 5 ... 10 ... 11 seconds, all allies within earshot move 33% faster. Cast Time: Instant, Recharge Time: 20 Seconds, Energy Cost: 5 - Anthem of Flame - For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1 ... 3 ... 3 seconds. Cast Time: 1 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - Aggressive Refrain - For 5 ... 21 ... 25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Cast Time: 2 Seconds, Recharge Time: 20 Seconds, Energy Cost: 25 - Signet of Return - Resurrect target party member with 5 ... 13 ... 15% Health and 1 ... 3 ... 4% Energy for each party member within earshot. Cast Time: 5 Seconds, Recharge Time: 20 Seconds, Energy Cost: 0 (signet) Equipment: - Either Survivor or Centurion Insignia's, your choice, both are balanced for this build. - 1 of each of these, a Minor rune of Leadership, a Major rune of Spear Mastery, a Superior Vigor - Bring along a Vampiric, an Elemental (your choice on the type), and a Zealous Spear of Fortitude. - A set of Tactics shields with a +10 Armor Level against each damage type. How to use efficiently: - If it is suitable to the map then use "Charge!" at the begining of the match. Otherwise use it as often as you see that it could be useful, be mindful of trying to get in an area where it will affect the most amount of people. - Unless you are up against a Necromancer using Defile Defenses spam "Watch Yourself!" for energy gain and to give nearby allies a boost in defense. - The best use for Anthem of Flame, Spear of Lightning and Harrier's Toss are for adding to pressure or spike damage that the rest of your team is applying. - Be sure to maintain Aggressive Refrain for increased attack speed while using Anthem of Flame or "Charge!" to renew it outside of battle. 4) Partygon - Paragon / Warrior - (Guild vs Guild) Attributes: Spear Mastery - 10 + 2 Motivation - 9 + 1 + 1 Leadership - 9 + 1 Tactics - 8 Skills: - Spear of Lightning - If this attack hits, it deals +8 ... 18 ... 20 lightning damage. This attack has 25% armor penetration. Cast Time: Instant, Recharge Time: 6 Seconds, Energy Cost: 5 - Harrier's Toss - If this attack hits, you deal +5 ... 17 ... 20 damage. If this attack hits a moving foe, it deals an additional 5 ... 25 ... 30 damage. Cast Time: ½ Second, Recharge Time: 10 Seconds, Energy Cost: 10 - Song of Restoration (Elite) - For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45 ... 81 ... 90 Health. Cast Time: 1 Second, Recharge Time: 15 Seconds, Energy Cost: 5 - Mending Refrain - For 20 seconds, target non-Spirit ally has +2 ... 3 ... 3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. Cast Time: 1 Seconds, Recharge Time: 8 Seconds, Energy Cost: 5 - "Watch Yourself!" - Party members within earshot gain +5 ... 21 ... 25 armor for 10 seconds. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 - "Shields Up!" - For 5 ... 10 ... 11 seconds, you and all party members within earshot gain 24 armor and 50% chance to block incoming projectile attacks. Cast Time: Instant, Recharge Time: 30 Seconds, Energy Cost: 10 - Aggressive Refrain - For 5 ... 21 ... 25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Cast Time: 2 Seconds, Recharge Time: 20 Seconds, Energy Cost: 25 - Signet of Return - Resurrect target party member with 5 ... 13 ... 15% Health and 1 ... 3 ... 4% Energy for each party member within earshot. Cast Time: 5 Seconds, Recharge Time: 20 Seconds, Energy Cost: 0 (signet) Equipment: - A full set of Survivor Insignia's with a superior vigor rune and a superior vitae rune. - Bring along a Vampiric, an Elemental (your choice on the type), and a Zealous Spear of Fortitude. - Your choice as far as shields go. How to use efficiently: - Always make sure to use Aggressive Refrain just before the battle starts. - Star using Mending Refrain as soon as you have the energy available. - Keep Aggressive Refrain and Mending Refrain goin by using your Chants and "Shields Up!" so long as your oppents are using Defile Defenses, outside of battle. - You can spam "Watch Yourself!" and "Shields Up!" at your discretion so long as it is benficial to do so where you are at. - Spear of Lightning should be used as general damage and to back up any spikes. - Song of Restoration is best used to try and mitigate pressure attacks. - Bring back and fallen healers or support with Signet of Return. 5) Cruel Spear Paragon - Paragon / Any Profession - (Guild vs Guild, Heroes' Ascent, Attributes: Spear Mastery - 10 + 2 Leadership - 10 + 1 + 1 Motivation - 7 + 1 Skills: - Cruel Spear - If this attack hits, you deal +1 ... 25 ... 31 damage. If it hits a non-moving target, you inflict a Deep Wound for 5 ... 17 ... 20 seconds. Cast Time: Instant, Recharge Time: Instant, Adrenaline Cost: 7 - Harrier's Toss - If this attack hits, you deal +5 ... 17 ... 20 damage. If this attack hits a moving foe, it deals an additional 5 ... 25 ... 30 damage. Cast Time: ½ Second, Recharge Time: 10 Seconds, Energy Cost: 10 - Optional Skill 1* - Optional Skill 2* - Anthem of Flame - For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1 ... 3 ... 3 seconds. Cast Time: 1 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - Mending Refrain - For 20 seconds, target non-Spirit ally has +2 ... 3 ... 3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. Cast Time: 1 Seconds, Recharge Time: 8 Seconds, Energy Cost: 5 - Aggressive Refrain - For 5 ... 21 ... 25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Cast Time: 2 Seconds, Recharge Time: 20 Seconds, Energy Cost: 25 - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) *Optional Skills: - "Watch Yourself!" - Party members within earshot gain +5 ... 21 ... 25 armor for 10 seconds. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 And - "Shields Up!" - For 5 ... 10 ... 11 seconds, you and all party members within earshot gain 24 armor and 50% chance to block incoming projectile attacks. Cast Time: Instant, Recharge Time: 30 Seconds, Energy Cost: 10 Or - "Go for the Eyes!" - For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30 ... 66 ... 75% chance to critical. Cast Time: Instant, Recharge Time: 4 Seconds, Adrenaline Cost: 4 And - Vicious Attack - If this attack hits, you deal +5 ... 17 ... 20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5 ... 13 ... 15 seconds. Cast Time: Instant, Recharge Time: 8 Seconds, Energy Cost: 5 Equipment: - Either Survivor or Centurion Insignia's, your choice, both are balanced for this build depending on your use. - Generic Damage Setup: Vampiric Spear of Fortitude, Shield of Fortitude with "I Can See Clearly Now" inscription. - Aggressive Refrain Setup: + 5 Energy Spear of Fortitude, Focus with "Live for Today" inscription. - Elemental Damage Setup: Elemental Spear (your choice of element) of Fortitude, Shield of Fortitude with "I Can See Clearly Now" inscription. - Anti-Cripple Setup: + 5 Energy Spear of Fortitude, Shield of Fortitude wtih "Swift as Wind" inscription. How to use efficiently: - Maintain Aggressive Refrain on yourself and Mending Refrain on your allies with Anthem of Flame. - Use your standard auto attack for damage output. - Assist in spikes wtih Cruel Spear and Harrier's Toss. - Spam "Watch Yourself!" and "Shields Up!" to maintain energy and protect your team, if using that variant. - Spam "Go For The Eyes" and try to time it with attack skills if using that variant. ForumlinkDiscuss about this article by following the address below :http://www.skryer.com/forum/showthread.php?threadid=2986 Print Article Send to a friend
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