
| Best Warrior PvP Builds by - April 7, 2008 |
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This article covers in-depth 5 of the best Warrior PvP builds. Contents: 1) Disrupting Axe Warrior - Warrior / Assassin 2) Steady Stance Warrior - Warrior / Dervish 3) Shock Axe Warrior - Warrior / Elementalist 4) Devastating Hammer Warrior - Warrior / Any Profession 5) Magehunter's Smash Warrior - Warrior / Any Profession 1) Disrupting Axe Warrior - Warrior / Assassin - (Random Arenas, Team Arenas, Guild vs Guild) Attributes: Axe Mastery - 12 + 1 + 1 Tactics - 10 + 1 Strength - 8 + 1 Deadly Arts - 2 Skills: - Eviscerate (Elite) - If Eviscerate hits, you strike for + 1 ... 25 ... 31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5 ... 17 ... 20 seconds. Adrenaline Cost: 8 - Executioner's Strike - If this attack hits, you strike for + 10 ... 34 ... 40 damage. Adrenaline Cost: 8 - Bull's Strike - If this attack hits a moving foe, you strike for + 5 ... 25 ... 30 damage, and your target is knocked down. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Disrupting Dagger - Send out a Disrupting Dagger at target foe that strikes for 10 ... 30 ... 35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Cast Time: 1/4 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - Rush - For 8 ... 18 ... 20 seconds, you move 25% faster. Adrenaline Cost: 4 - Frenzy - For 8 seconds, you attack 33% faster but take double damage. Cast Time: Instant, Recharge Time: 4 Seconds, Energy Cost: 5 - Healing Signet - You gain 62 ... 134 ... 152 Health. You have -40 armor while using this skill. Cast Time: 2 Seconds, Recharge Time: 4 Seconds, Energy Cost: 0 (signet) - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) Equipment: - A full set of Survivor's Insignias with Stoneskin Guantlets to raise your maximum health and extend your knockdown. Radiants is also an acceptable choice. - A Vampiric Axe of Fortitude. - An Ebon Axe of Fortitude. - A Zealous Axe of Fortitude. - A shield with + 30 Health and -20% Blind Duration. - A Furious Spear of Fortitude. How to use efficiently: - Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. - When possible, knockdown a target with Bull's Strike and unleash your spike on it. - Attempt to spike down low-health targets. - Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian, Shield of Absorption or Protective Spirit, switch targets. - Spam Disrupting Dagger to counter any slow-casting skills from a distance, or to induce the effects of a Deep Wound. Keep in mind that you do not have to concern yourself with the effects of Exhaustion when using Disrupting Dagger. - Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes. - Use Rush to reach your target if it is kiting and to cancel Frenzy if you come under focused fire. - Use Healing Signet to keep your health up and to ease pressure off your monks. - Use your ranged weapon to build adrenaline before engaging and whenever you break off fighting. - Use your elemental weapon to bypass enemy warriors' extra defense against physical damage. 2) Steady Stance Warrior - Warrior / Dervish - (Guild vs Guild, Heroes Ascent, Random Arenas, Team Arenas, Attributes: Tactics - 12 + 1 + 1 Strength - 3 + 1 Scythe Mastery - 12 Skills: - Steady Stance (Elite) - For 10 seconds, the next time you would be knocked down, you gain 1 ... 3 ... 3 strikes of adrenaline and 1 ... 6 ... 7 Energy instead. Cast Time: Instant, Recharge Time: 6 Seconds, Energy Cost: 5 - Desperation Blow - If this attack hits, you strike for + 10 ... 34 ... 40 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. Cast Time: Instant, Recharge Time: 7 Seconds, Energy Cost: 5 - Drunken Blow - If this attack hits, you strike for + 10 ... 34 ... 40 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. Cast Time: Instant, Recharge Time: 7 Seconds, Energy Cost: 5 - Optional Skill 1* - Optional Skill 2* - Optional Skill 3* - Healing Signet - You gain 62 ... 134 ... 152 Health. You have -40 armor while using this skill. Cast Time: 2 Seconds, Recharge Time: 4 Seconds, Energy Cost: 0 (signet) - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) *Optional Skills: The optional slots can be replaced by any skills to fit the desired roles. Popular choices are: - Rending Touch - You and target touched foe lose 1 Enchantment. Cast Time: 3/4 Second, Recharge Time: 8 Seconds, Energy Cost: 5 - Rending Sweep - If this attack hits, you deal + 5 ... 17 ... 20 damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - "Shields Up!" - For 5 ... 10 ... 11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks. Cast Time: Instant, Recharge Time: 30 Seconds, Energy Cost: 10 Equipment: - A full set of Survivor's Insignias are recommended. Gaining 7 energy from every Steady Stance - Desperate Blow / Drunken Blow chain will keep energy relatively high. - A Sundering Scythe. How to use efficiently: - Choose the desired target and activate Steady Stance, followed by either Desperation Blow or Drunken Blow. Repeat this as necessary. - Use Healing Signet to keep your health up and to ease pressure off your monks. - As the condition applied is random, the more hits you make with the attacks, the more conditions are applied. - Your scythe will hit up to 3 adjacent targets. Take advantage of situations where several foes are close together, for example at the flag stand in Guild vs Guild - Desperation Blow and Drunken Blow will apply the condition to all foes it hits. 3) Shock Axe Warrior - Warrior / Elementalist - (Guild vs Guild, Heroes Ascent, Team Arenas, Random Arenas) Attributes: Axe Mastery - 12 + 1 + 1 Strength - 12 + 1 Air Magic - 3 Skills: - Eviscerate (Elite) - If Eviscerate hits, you strike for + 1 ... 25 ... 31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5 ... 17 ... 20 seconds. Adrenaline Cost: 8 - Executioner's Strike - If this attack hits, you strike for + 10 ... 34 ... 40 damage. Adrenaline Cost: 8 - Disrupting Chop - If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. Adrenaline Cost: 6 - Shock - Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Cast Time: Instant3/4 Second, Recharge Time: 10 Seconds, Energy Cost: 5 - Bull's Strike - If this attack hits a moving foe, you strike for + 5 ... 25 ... 30 damage, and your target is knocked down. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Frenzy - For 8 seconds, you attack 33% faster but take double damage. Cast Time: Instant, Recharge Time: 4 Seconds, Energy Cost: 5 - Rush - For 8 ... 18 ... 20 seconds, you move 25% faster. Adrenaline Cost: 4 - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) Equipment: - Vampiric Axe of Fortitude - Zealous Axe of Fortitude - Ebon Axe of Fortitude - Furious Spear of Fortitude - -2 / +30 Strength Shield (While in Stance) - +5 AR /+30 Strength Shield (Elemental; can swap depending) - -20% Crippled Duration Strength Shield of Fortitude - -20% Blind Duration Strength Shield of Fortitude - Stonefist Insignia Absolutely necessary. - Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's. How to use efficiently: - Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close). - KD moving foes with Bull's Strike. - Disrupt/KD targets with Shock (lock with BS). - Spike targets with Eviscerate and Executioner's Strike. - Use Frenzy to spike faster and/or increase the amount of pressure you're putting out. - Use Rush to chase kiting foes or cancel Frenzy (or as a simple movement speed buff to get somewhere). - Use Disrupting Chop at opportune times to disrupt skills (timing it to hit right after a Monk stands up from a knock-down can be a smart move). - Swap to appropriate weapon sets as necessary (Ebon when attacking a front liner, etc.) 4) Devastating Hammer Warrior - Warrior / Any Profession - (Guild vs Guild, Heroes Ascent, Random Arenas, Team Arenas, Attributes: Hammer Mastery - 12 + 1 + 1 Strength - 12 + 1 Skills: - Devastating Hammer (Elite) - If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5 ... 17 ... 20 seconds. Adrenaline Cost: 7 - Crushing Blow - If this attack hits, you strike for + 1 ... 16 ... 20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5 ... 17 ... 20 seconds. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Heavy Blow - Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for + 1 ... 24 ... 30 damage. Adrenaline Cost: 5 - Bull's Strike - If this attack hits a moving foe, you strike for + 5 ... 25 ... 30 damage, and your target is knocked down. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Flail - For 5 ... 13 ... 15 seconds, you attack 33% faster but move 33% slower. Adrenaline Cost: 4 - Rush - For 8 ... 18 ... 20 seconds, you move 25% faster. Adrenaline Cost: 4 - Enraging Charge - For 5 … 13 ... 15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0 ... 3 ... 4 strikes of adrenaline. Cast Time: Instant, Recharge Time: 20 Seconds, Energy Cost: 5 - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) Equipment: - Use Stonefist Insignias and radiant insignias on the rest of your armor. - A Vampiric Hammer of Fortitude. - A Zealous Hammer of Fortitude. - An Ebon Hammer of Fortitude. How to use efficient: - Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. - When possible, knockdown a target with Bull's Strike and unleash your spike on it. - Attempt to spike down low-health targets. - Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian, Shield of Absorption or Protective Spirit, switch targets. - Use Flail to build adrenaline faster and to speed up your spikes. - Use Rush to cancel Flail if your target kites or to cancel Frenzy if you come under focused fire. - Use Enraging Charge to gain adrenaline. - Use your Ebon weapon to bypass enemy warriors' resistance to physical damage. 5) Magehunter's Smash Warrior - Warrior / Any Profession - (Guild vs Guild, Heroes Ascent, Random Arenas, Team Arenas, Attributes: Hammer Mastery - 12 + 1 + 1 Strength - 12 + 1 Skills: - Magehunter's Smash (Elite) - If this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked. Adrenaline Cost: 8 - Crushing Blow - If this attack hits, you strike for + 1 ... 16 ... 20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5 ... 17 ... 20 seconds. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Hammer Bash - Lose all adrenaline. If Hammer Bash hits, your target is knocked down. Adrenaline Cost: 6 - Bull's Strike - If this attack hits a moving foe, you strike for + 5 ... 25 ... 30 damage, and your target is knocked down. Cast Time: Instant, Recharge Time: 10 Seconds, Energy Cost: 5 - Flail - For 5 ... 13 ... 15 seconds, you attack 33% faster but move 33% slower. Adrenaline Cost: 4 - Rush - 8 ... 18 ... 20 seconds, you move 25% faster. Adrenaline Cost: 4 - Enraging Charge - For 5 … 13 ... 15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0 ... 3 ... 4 strikes of adrenaline. Cast Time: Instant, Recharge Time: 20 Seconds, Energy Cost: 5 - Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) Equipment: - Survivors insignias and one Stonefist insignia either in your boots or hands. - A Vampiric Hammer of Fortitude. - A Zealous Hammer of Fortitude. - An Ebon Hammer of Fortitude. How to use efficiently: - Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. - When possible, knockdown a target with Bull's Strike and unleash your spike on it. - Attempt to spike down low-health targets. - Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian, Shield of Absorption or Protective Spirit, switch targets. - Use Flail to build adrenaline faster and to speed up your spikes. - Use Rush to cancel Flail if your target kites or to cancel Frenzy if you come under focused fire. - Use Enraging Charge to gain adrenaline. - Use your Ebon weapon to bypass enemy warriors' resistance to physical damage. ForumlinkDiscuss about this article by following the address below :http://www.skryer.com/forum/showthread.php?threadid=3039 Print Article Send to a friend
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